Level:
All Levels
Lenght:
23 hrs
Lectures:
64

Unity 2D and C# Game Developer Course

Learn how to develop games using Unity and C# with this project-based course!

What You'll Learn

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Access your content on any device, at any time.

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About The Course

Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.
In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc’s.

Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!

Start designing your game today!
Unity 2D-MegacourseF

Curriculum

Introduction | 02:32

Download and Install Pt. 1 | 02:33

Download and Install Pt. 2 | 03:29

General Overview and First Unity Project | 10:07

Creating your First Script | 11:40

Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab) | 11:29

Prefabs and Materials Opacity | 07:27

Basic UI Creation(Canvas) | 14:31

Variables | 09:10

Time and Randomness | 09:03

The If Statement Pt. 1 | 12:20

The If Statement Pt. 2 | 05:30

The For Loop Pt. 1 | 20:01

The For Loop Pt. 2 | 21:53

Lists and Arrays – Basic Introduction | 08:55

List and Arrays – Practice Pt. 1 | 31:17

List and Arrays – Practice Pt. 2 | 11:20

Polishing Pt. 1 | 17:08

Polishing Pt. 2 | 24:24

Polishing Pt. 3 | 16:10

Wrapping Up | 49:13

Importing a Project in Unity | 02:33

Transform.position vs Transform.localPosition and Translate | 20:35

Rotations | 12:48

Input (Mouse and Keyboard) | 25:27

Pong Game Pt. 1 | 26:18

Pong Game Pt. 2 | 18:49

Pong Game Pt. 3 | 26:38

Project Introduction, Assets Creation and Assets Scavenging | 20:43

RigidBody 2D First Touch | 15:27

RigidBody Tests | 26:50

Animation Sprite Sequence to a RigidBody 2D Character | 27:37

Rening Movement | 18:28

Rigging and Skinning Pt. 1 | 28:01

Rigging and Skinning Pt. 2 | 27:18

Animating the Rigged Character | 24:54

Enemy Behavior | 28:44

Interlude – Physics Pt. 1 | 25:52

Interlude – Physics Pt. 2 | 29:52

Enemy Behavior Renement Pt. 1 | 28:12

Enemy Behavior Renement Pt. 2 | 16:56

Enemy Behavior Renement Pt. 3 | 14:27

Enemy Behavior Renement Pt. 4  | 28:40

Enemy Behavior Renement Pt. 5  | 06:00

Enemy Behavior Renement Pt. 6 | 34:42

Environment Introduction | 28:32

Intervention – Fixing Movement  | 14:40

Environment Revised | 36:58

Camera | 15:13

Shooting Pt. 1 | 31:51

Shooting Pt. 2 | 13:12

Effects | 41:52

Damage Preconfiguration | 37:53

Damage System | 39:46

Wrapping Up Pt. 1 | 37:49

Wrapping Up Pt. 2 | 53:43

Wrapping Up Pt. 3 | 32:33

Card Game Pt. 1 | 22:01

Card Game Pt. 2 | 18:50

Card Game Pt. 3 | 32:18

Unity Remote Requirements | 11:24

Mobile Input Structure and Touches Investigation | 26:27

Final Part (Staying in Touch) | 19:45

Last Words | 00:32