Level:
All Levels

Length:

33 hrs
Lectures:
89

Blender Basics Course: Complete Guide to 3D Modeling, Sculpting & Texturing

Learn how to work with Blender like a pro. Now covering the latest updates in Blender 5.0!

What You'll Learn

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About The Course

Learn Blender from the ground up and build professional 3D skills.

Have you ever wanted to create your own 3D models, props, renders, and scenes? Whether you’re interested in game development, product visualization, animation, digital art, or simply bringing your creative ideas to life, Blender is one of the most powerful tools available, and it’s completely free!

This comprehensive Blender course is designed to take you from complete beginner to confident Blender creator through a structured, project-based learning path.

Recently updated with a brand-new Blender 5 Foundations section, this course gives students a modern introduction to Blender while preserving the in-depth training and practical projects that have helped thousands of learners develop real-world 3D skills.
You’ll begin with a beginner-friendly introduction using Blender 5. Starting from the fundamentals, you’ll learn how to navigate the interface, work with objects and meshes, use modifiers, create materials, set up lighting, and build complete projects including a fantasy cabin scene.

Once you’ve mastered the foundations, you’ll continue deeper into Blender’s professional workflows. You’ll learn modeling techniques, sculpting, retopology, UV unwrapping, texture painting, materials, rendering, and much more. Throughout the course you’ll complete practical exercises and projects that reinforce every concept and help you develop confidence using Blender.

This course is designed to provide a strong foundation in the complete 3D asset creation workflow, allowing you to create your own models and scenes while preparing you for future specializations such as animation, character creation, game development, product design, or environment art.

By the end of the course, you’ll have built multiple projects, developed a solid understanding of Blender’s core tools, and gained the skills needed to confidently create your own 3D assets from scratch.

Whether you’re a complete beginner or someone looking to strengthen their Blender fundamentals, this course provides everything you need to become a capable and confident Blender artist.
Blender with Caroline V2

Curriculum

1

Downloading Blender & First Look

06:28

Understanding Workspaces and Viewport Navigation

13:22

Understanding and Transforming Objects

11:29

Blender Interface and Navigation

24:16

2

Understanding Objects, Vertices, Edges & Faces

13:51

Texture Mapping & Basic Modeling Tools

22:36

Hard Surface Modeling: Lantern

40:48

Using Modifiers (Non-destructive Modeling)

29:40

Project Lesson: 3D Model

00:28

3

Creating the Cabin, Doors and Windows

55:29

Modeling the Roof (Curves and Array)

23:42

Environment and Scene Structure

26:55

Using Modifiers (Non-destructive Modeling)

29:40

Project Lesson: 3D Model

00:28

4

Creating Simple Materials and Colors

33:22

Basic Lighting Setup

25:29

Camera Composition & Final Render

14:59

Project: Create Your Own Stylized 3D Scene

00:47

What’s Next?

00:58

5

Course Introduction

01:19

Blender Settings and Preferences

18:54

6

Adding and Transforming Mesh Objects Pt. 1

20:36

Adding and Transforming Mesh Objects Pt. 2

16:49

Create an Object with Blender Primitive Objects DEMO

01:57:59

Editing Mesh Objects

44:39

Create an Object by Pushing/Pulling Vertices of a Primitive Object DEMO

01:41:24

7

Extrude

19:17

Extrude DEMO

07:32

Delete/Fill/Join

10:20

Loop Cut/Subdivide

10:54

Loop Cuts and Delete/Fill/Join DEMO

12:14

Bevel and Inset

09:54

Create an Object with These Operations Pt. 1 DEMO

40:07

Create an Object with These Operations Pt. 2 DEMO

19:17

Create an Object with These Operations Pt. 3 DEMO

36:43

8

Subdivision Surface Modifier

13:23

Mirror Modifier

12:32

Create a Symmetrical Object DEMO

27:53

Boolean

10:18

Array

13:00

Most Common Modifiers: DEMO

40:32

9

Orthographic Reference

20:03

Model an Object Based on a Reference Image Pt. 1 DEMO

21:21

Model an Object Based on a Reference Image Pt. 2 DEMO

39:33

10

Knife and Bisect

15:01

Spin/Smooth/Shrink

17:04

Bridge Edge Loops

14:30

Model an Object with These Operations Pt. 1 DEMO

29:18

Model an Object with These Operations Pt. 2 DEMO

32:23

11

Introduction to Mesh Sculpting

04:28

Sculpting Workspace

07:59

Sculpting Brushes

15:01

Non-sculpting Brushes

13:03

12

MultiResolution Modifier

12:35

Dynamic Topology

17:15

Sculpt an Organic Form Pt. 1 DEMO

43:06

Sculpt an Organic Form Pt. 2 DEMO

19:31

13

Symmetry Settings

13:25

Sculpt a symmetrical Organic Mesh Pt. 1 DEMO

55:37

Sculpt a symmetrical Organic Mesh Pt. 2 DEMO

29:47

14

Introduction to Retopology

22:39

Retopologize Sculpt Pt.1 DEMO

39:27

Retopologize Sculpt Pt.2 DEMO

45:57

Retopologize Sculpt Pt.3 DEMO

42:18

15

Sculpting Cleanup

22:33

Sculpting with Alphas

18:16

16

Introduction to Materials

09:16

Coloring a Model with Materials DEMO

32:08

Shading and Textures Pt. 1

17:47

Shading and Textures Pt. 2

18:45

Create a Tiling Texture DEMO

27:31

17

Introduction to UV Space and Coordinates

19:46

UV Unwrapping a Complex Object DEMO

41:39

Texel Density

16:44

18

Texture Painting: Color Maps Pt. 1

14:18

Texture Painting: Color Maps Pt. 2

25:51

Texture Painting: Non-Color Maps

28:32

Color a Model in the 3D Texture Painter Pt. 1 DEMO

01:06:00

Color a Model in the 3D Texture Painter Pt. 2 DEMO

16:05

19

Normal Maps

25:02

20

Lights

11:20

Camera

08:02

Engines and Settings

24:38

21

Final Project Overview

18:46

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