Level:
All Levels
Lenght:
75 hrs
Lectures:
216

Blender Character Creation Course

Learn how to use Blender and create and model 3D characters for games and animations!

What You'll Learn

30 Day Money-Back Guarantee

100% refund, no questions asked.

Lifetime Access

Access your content on any device, at any time.

Teaching Support

Never get stuck with our teaching assistants on call.

About The Course



Learn all there is to know about character creation in Blender!

Model and design like a pro!

Have you ever wanted to create a 3D character? In the era of digital art, there are so many programs being used to create three-dimensional assets for games and film. Maybe you are a casual creator looking to develop 3D art for your social media platform, or you want to push it further and make a career out of it. From environments and props, to characters and 3D worlds, you can create it all in Blender and we’re here to teach you how.
In this course, you’re going to learn everything about how you can go from a 2D concept to a 3D game-ready asset using Blender and other free tools. From gathering references, to creating our own character design, we will be doing a full real-time walk through of the 3D production pipeline for game ready characters. You’ll even learn the different schools of thought for 3D development, such as 3D polygonal modeling, 3D sculpting and more! Finally, we’ll discuss industry standard tools used in production so that you can stay informed and keep an open mind to learn different tools for your development workflow.

Our instructors have years of experience not only in designing in Blender, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of real-life examples and digital content for you to study. That’s why this is the only Blender Character Creation course you’ll ever need to make your content effective and aesthetically pleasing!

Start creating today!
Blender Character Creation Megacourse Thumbnail

Curriculum

Introduction to the Course | 03:16

See preview

Reference Gather | 23:09

Narrow Down Design References | 11:03

Methods of Concepting | 02:49

Overview of Krita | 04:08

Concepting the Base Body | 14:00

Concepting the Armor Design Pt. 1 | 18:42

Concepting the Armor Design Pt. 2 | 19:26

Finishing Up Design and Colors | 21:48

Introduction to Blender | 22:10

How to Use Blender | 23:20

Introduction to High Poly Sculpting | 08:55

High Poly Head Sculpting Pt. 1 | 09:15

High Poly Head Sculpting Pt. 2 | 20:23

High Poly Head Sculpting Pt. 3 | 19:41

Adding the Torso | 19:46

Sculpting Arms and Hands | 20:14

Anatomy and Adding the Legs | 21:41

Sculpting the Legs and Errors to Watch Out For | 16:06

Refining Face Base Sculpt | 21:07

Combining Head and More Anatomy | 19:32

Refining the Hands and Anatomy | 19:51

Finalizing Base Sculpt and Rescaling | 19:36

 

Modeling Methods | 19:50

Shoulder Armor Modeling Pt. 1 | 20:56

Shoulder Armor Modeling Pt. 2 | 23:34

Shoulder Armor Detailing | 19:49

Finalizing Shoulder Armor and Other Elements | 20:48

Starting the Torso Strap | 22:06

Torso Strap Modeling and Detailing | 22:05

Starting the Forearm Armor | 21:02

Forearm Armor Leathers Modeling | 21:41

Forearm Leather Straps Modeling | 21:42

Forearm Leather Straps Refining | 21:52

Forearm Armor Plate Sculpting | 20:51

Forearm Armor Modeling | 15:40

Forearm Armor Detailing | 19:39

Forearm Armor Center Plate Sculpting | 20:16

Forearm Armor and Leather Detailing | 20:32

Forearm Leather Detailing Pt. 1 | 19:44

Forearm Leather Detailing Pt. 1 | 19:44

Forearm Leather Detailing Pt. 2 | 19:59

Forearm Armor Finalizing Details | 25:40

Organizing and Starting on Belt Objects | 19:29

Belt Armor Modeling | 21:37

Belt Leather and Other Elements | 19:11

Adding Studs and Starting Details | 19:20

Belt Leather Detailing Pt. 1 | 19:23

Belt Leather Detailing Pt. 2 | 19:34

Hanging Waist Armors Modeling | 18:07

Hanging Waist Armors Detailing | 18:42

Finalizing Hanging Waist Armors | 18:42

Side Armors Modeling and Detailing | 20:03

Waist Armors Detailing and Refining | 19:06

Waist Armors Finalizing Details | 19:14

Pants Sculpting and References | 20:57

Boots Sculpting | 23:05

Pants and Boots Detailing | 20:49

Boot Armor Shin And Knee Sculpting | 19:20

Boot Armor Detailing Pt. 1 | 19:34

Boot Armor Detailing Pt. 2 | 21:06

Boot Armors Background Details | 18:35

Boot Armors Shin Details | 18:48

Boot Foot Armor Modeling Pt. 1 | 20:54

Boot Foot Armor Modeling Pt. 2 | 18:21

Boot Foot Armor Modeling Pt. 3| 14:39

Boot Foot Armor Detailing Pt. 1 | 17:56

Boot Foot Armor Detailing Pt. 2 | 14:57

Boot Foot Armor Detailing Pt. 3 | 20:28

Boot Foot Armor Detailing Pt. 4 | 14:22

Bootstrap Modeling Pt. 1 | 20:34

Bootstrap Modeling Pt. 2 | 17:24

Finishing Details | 28:51

Character Face Retopology | 26:50

Character Head Retopology | 32:45

Head to Shoulders Retopology | 34:43

Arms Retopology Pt. 1 | 20:09

Arms Retopology Pt. 2 | 14:24

Arms Retopology Pt. 3 | 14:24

Hands Retopology | 27:36

Finalizing Face and Arms Retopology Pt. 1 | 19:07

Finalizing Face and Arms Retopology Pt. 2 | 16:46

Shoulder Armors and Torso Strap Retopology Pt. 1 | 20:00

Shoulder Armors and Torso Strap Retopology Pt. 2 | 13:34

Torso Strap And Forearm Retopology Pt. 1 | 17:17

Torso Strap And Forearm Retopology Pt. 2 | 17:04

Forearm Armor Retopology Pt. 1 | 07:22

Forearm Armor Retopology Pt. 2 | 28:47

Forearm Leathers Retopology Pt. 1 | 21:27

Forearm Leathers Retopology Pt. 2 | 16:05

Waist Belts Retopology Pt. 1 | 19:27

Waist Belts Retopology Pt. 2 | 13:41

Waist Belt and Elements Retopology | 45:07

Waist Hanging Armor and Boots Retopology Pt. 1 | 19:23

Waist Hanging Armor and Boots Retopology Pt. 2 | 11:30

Boot Armors Retopology | 20:47

Boots Retopology | 34:51

Pants Retopology | 18:49

Face Elements: Eyes Retopology | 45:22

Teeth Retopology and Clean Up | 29:47

Character Body UV Unwrap Pt. 1 | 19:53

Character Body UV Unwrap Pt. 2 | 18:34

Character Body and Elements UV Unwrap | 18:11

Torso Armors UV Unwrap Pt. 1 | 18:10

Torso Armors UV Unwrap Pt. 2 | 21:48

Torso Straps and Buckles UV Unwrap | 08:49

Leg Armors UV Unwrap | 36:06

Organize for Bake Pt. 1 | 35:21

Organize for Bake Pt. 2 | 30:50

Boot Armor and Character Body | 25:52

Forearm Leather and Hangwaist Armors | 28:33

Waist And Leg Armors | 23:54

Baking the Belt | 31:53

Baking the Belt Buckle and Boot | 32:47

Final Normal Maps Body | 26:51

Baking the Mouth and Body Together Pt. 1 | 29:25

Baking the Mouth and Body Together Pt. 2 | 20:09

Finalizing the Character Skin | 34:24

Eyes and Skin | 19:18

Skin and Head Elements | 26:30

Shoulder Guard | 31:17

Forearm Armors | 38:12

Torso and Waist Armors | 31:54

Belt Armors | 10:28

Leg Metals and Leather Pt. 1 | 25:27

Leg Metals and Leather Pt. 2 | 14:38

Fabric and Texture Refinement Pt. 1 | 21:26

Fabric and Texture Refinement Pt. 2 | 26:52

Texture Refinements | 26:46

Character Body | 14:45

Leg Armors | 14:30

Torso Armors | 14:10

Rendering Hairs Pt. 1 | 20:32

Rendering Hairs Pt. 2 | 25:44

Hair Cards Creation Pt. 1 | 22:23

Hair Cards Creation Pt. 2 | 15:37

Populating the Head with Hairs | 30:28

Finalizing Hair and Textures Pt. 1 | 27:41

Finalizing Hair and Textures Pt. 2 | 21:17

Quick Rig and Pose | 33:59

Lighting, Rendering and Presentation Pt. 1 | 28:32

Lighting, Rendering and Presentation Pt. 2 | 19:31

Animation and Video Editing | 21:14

Recap| 09:25

Tips | 11:00

Introduction | 01:45

Concept in Blender | 25:47

Body and Clothing Concept | 19:46

Finalizing Concept | 18:53

Character Body Blockout | 19:16

Sculpting Head | 19:07

Head 2 | 16:05

Sculpting Torso & Legs Pt. 1 | 22:12

Sculpting Torso & Legs Pt. 2 | 16:46

Detailing the Head | 16:12

Detailing the Upper Torso | 16:18

Detailing the Lower Torso | 18:04

Detailing the Upper Deer Body | 17:33

Detailing the Mid Deer Body | 19:06

Detailing the Lower Deer Body | 19:13

High Poly Base Review and Refinement | 17:17

Chest | 20:50

Forearm Pt. 1 | 16:53

Forearm Pt. 2 | 19:19

Straps and Waist | 16:37

Waist Leaves | 16:01

Waist Cloths | 19:55

Clothes Fitting | 16:40

Waist and Back | 15:14

Back Leaves | 16:29

Back Metals | 21:09

Character High Poly Review | 20:27

Weapon Build: Spear | 20:30

Weapon Build: Vines | 21:06

Weapon Build: Finishing Touches | 18:09

Introduction | 23:01

Antlers Pt. 1 | 23:19

Antlers Pt. 2 | 23:29

Face | 17:56

Head and Mouth | 21:09

Finishing the Head | 24:01

Ears | 27:55

Upper Torso | 26:44

Hands Pt. 1 | 19:38

Hands Pt. 2 | 24:15

Hands Pt. 3 | 21:46

Lower Torso | 19:15

Deer Body | 18:18

Deer Back Legs | 20:03

Armors Torso | 28:52

Armors Waist | 19:31

Armor Back Leaves Pt. 1 | 19:57

Armor Back Leaves Pt. 2 | 22:11

Head Piece and Spear | 21:07

Character Body | 36:12

Upper Torso | 21:01

Lower Torso | 22:58

Deer Back | 19:21

Asset Naming Conventions | 26:44

Introduction to Substance Painter | 20:05

Armors Torso | 26:46

Armors Lower Body | 26:53

Character Body | 20:09

Body Metals | 30:20

Head Attributes | 24:00

Body Fur Details | 27:40

Fixing Seams | 22:18

Substance Painter Textures in Blender Setup | 18:43

Hair Strands Setup | 21:02

Hair Build | 18:53

Hair Build Textures | 21:30

Hair Build Deer Body | 21:04

Hair Build Finalizing | 18:31

Setup | 25:44

Posing | 27:23

Final Animation 360 | 00:25

Final Animation | 00:22

Last Words | 00:39