Level:
All Levels

Length:

23 hrs
Lectures:
64

Unity 2D and C# Game Developer Course

Learn how to develop games using Unity and C# with this project-based course!

What You'll Learn

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About The Course

Learn how to build 2D games from the ground up using Unity!

Have you ever wanted to turn your game idea into a real, playable experience? Whether you’re completely new to game development or already dabbling in Unity, this course will teach you how to create your own 2D games from start to finish.

In this course, you’ll learn how to develop 2D games using Unity, one of the most widely used and beginner-friendly game engines in the world. You’ll start with the basics – how to install Unity, create scripts, work with UI, and understand fundamental coding structures like if statements, loops, and arrays. From there, you’ll build several game projects including a classic Pong game, a fully-featured 2D platformer with animation and enemy AI, and even a card game using more advanced logic.
You’ll also explore topics like mobile development, input systems, physics, UI design, player movement, shooting mechanics, damage systems, and more. Each section is hands-on and project-based so you’ll always be building as you learn.

By the end of the course, you’ll have built multiple small games and prototypes, and you’ll have all the foundational knowledge needed to keep expanding your skills, tackle your own projects, and choose your path within the game development world.

Our instructors have years of experience in Unity game development and teaching, and the course is carefully structured to guide you step by step. That’s why this is the only Unity 2D course you’ll ever need to get started building real games like a pro.

Let’s bring your game ideas to life!
Unity 2D-MegacourseF

Curriculum

Introduction | 02:32

Download and Install Pt. 1 | 02:33

Download and Install Pt. 2 | 03:29

General Overview and First Unity Project | 10:07

Creating your First Script | 11:40

Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab) | 11:29

Prefabs and Materials Opacity | 07:27

Basic UI Creation(Canvas) | 14:31

Variables | 09:10

Time and Randomness | 09:03

The If Statement Pt. 1 | 12:20

The If Statement Pt. 2 | 05:30

The For Loop Pt. 1 | 20:01

The For Loop Pt. 2 | 21:53

Lists and Arrays – Basic Introduction | 08:55

List and Arrays – Practice Pt. 1 | 31:17

List and Arrays – Practice Pt. 2 | 11:20

Polishing Pt. 1 | 17:08

Polishing Pt. 2 | 24:24

Polishing Pt. 3 | 16:10

Wrapping Up | 49:13

Importing a Project in Unity | 02:33

Transform.position vs Transform.localPosition and Translate | 20:35

Rotations | 12:48

Input (Mouse and Keyboard) | 25:27

Pong Game Pt. 1 | 26:18

Pong Game Pt. 2 | 18:49

Pong Game Pt. 3 | 26:38

Project Introduction, Assets Creation and Assets Scavenging | 20:43

RigidBody 2D First Touch | 15:27

RigidBody Tests | 26:50

Animation Sprite Sequence to a RigidBody 2D Character | 27:37

Rening Movement | 18:28

Rigging and Skinning Pt. 1 | 28:01

Rigging and Skinning Pt. 2 | 27:18

Animating the Rigged Character | 24:54

Enemy Behavior | 28:44

Interlude – Physics Pt. 1 | 25:52

Interlude – Physics Pt. 2 | 29:52

Enemy Behavior Renement Pt. 1 | 28:12

Enemy Behavior Renement Pt. 2 | 16:56

Enemy Behavior Renement Pt. 3 | 14:27

Enemy Behavior Renement Pt. 4  | 28:40

Enemy Behavior Renement Pt. 5  | 06:00

Enemy Behavior Renement Pt. 6 | 34:42

Environment Introduction | 28:32

Intervention – Fixing Movement  | 14:40

Environment Revised | 36:58

Camera | 15:13

Shooting Pt. 1 | 31:51

Shooting Pt. 2 | 13:12

Effects | 41:52

Damage Preconfiguration | 37:53

Damage System | 39:46

Wrapping Up Pt. 1 | 37:49

Wrapping Up Pt. 2 | 53:43

Wrapping Up Pt. 3 | 32:33

Card Game Pt. 1 | 22:01

Card Game Pt. 2 | 18:50

Card Game Pt. 3 | 32:18

Unity Remote Requirements | 11:24

Mobile Input Structure and Touches Investigation | 26:27

Final Part (Staying in Touch) | 19:45

Last Words | 00:32