Level:
All Levels

Length:

75 hrs
Lectures:
216

Blender Character Creation Course: Create 3D Characters

Learn how to use Blender and create and model 3D characters for games and animations!

What You'll Learn

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Teaching Support

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About The Course

Master the Complete Pipeline of 3D Character Design Using Blender & Free Tools

Have you ever wanted to bring a character from your imagination to life in 3D? Whether you dream of working in the gaming industry, creating cinematic animations, or simply want to explore the creative world of digital sculpting, this course is your gateway to mastering character creation in Blender.

In this hands-on course, you’ll go through the full 3D character pipeline – from initial reference gathering and concepting, to sculpting high-resolution models, building detailed armor and clothing, optimizing topology, UV unwrapping, texturing, rigging, and rendering. You’ll even tackle advanced workflows like baking maps, hair card creation, and rendering cinematic final shots. As a bonus, you’ll create not just one but two complete character projects, including a stunning forest fantasy centaur.
You’ll also explore powerful industry tools like Krita and Substance Painter alongside Blender to elevate your character work to the next level. Every stage is taught in real-time, with step-by-step guidance, so you can follow along and develop real production skills.

Whether you’re building a professional portfolio, preparing for a job in 3D art, or just passionate about digital characters, this course will give you the skills and confidence to build complex, game-ready characters from scratch.

Start your Blender character creation journey today, and bring your heroes, creatures, and creations to life!
Blender Character Creation Megacourse Thumbnail

Curriculum

Introduction to the Course | 03:16

See preview

Reference Gather | 23:09

Narrow Down Design References | 11:03

Methods of Concepting | 02:49

Overview of Krita | 04:08

Concepting the Base Body | 14:00

Concepting the Armor Design Pt. 1 | 18:42

Concepting the Armor Design Pt. 2 | 19:26

Finishing Up Design and Colors | 21:48

Introduction to Blender | 22:10

How to Use Blender | 23:20

Introduction to High Poly Sculpting | 08:55

High Poly Head Sculpting Pt. 1 | 09:15

High Poly Head Sculpting Pt. 2 | 20:23

High Poly Head Sculpting Pt. 3 | 19:41

Adding the Torso | 19:46

Sculpting Arms and Hands | 20:14

Anatomy and Adding the Legs | 21:41

Sculpting the Legs and Errors to Watch Out For | 16:06

Refining Face Base Sculpt | 21:07

Combining Head and More Anatomy | 19:32

Refining the Hands and Anatomy | 19:51

Finalizing Base Sculpt and Rescaling | 19:36

 

Modeling Methods | 19:50

Shoulder Armor Modeling Pt. 1 | 20:56

Shoulder Armor Modeling Pt. 2 | 23:34

Shoulder Armor Detailing | 19:49

Finalizing Shoulder Armor and Other Elements | 20:48

Starting the Torso Strap | 22:06

Torso Strap Modeling and Detailing | 22:05

Starting the Forearm Armor | 21:02

Forearm Armor Leathers Modeling | 21:41

Forearm Leather Straps Modeling | 21:42

Forearm Leather Straps Refining | 21:52

Forearm Armor Plate Sculpting | 20:51

Forearm Armor Modeling | 15:40

Forearm Armor Detailing | 19:39

Forearm Armor Center Plate Sculpting | 20:16

Forearm Armor and Leather Detailing | 20:32

Forearm Leather Detailing Pt. 1 | 19:44

Forearm Leather Detailing Pt. 1 | 19:44

Forearm Leather Detailing Pt. 2 | 19:59

Forearm Armor Finalizing Details | 25:40

Organizing and Starting on Belt Objects | 19:29

Belt Armor Modeling | 21:37

Belt Leather and Other Elements | 19:11

Adding Studs and Starting Details | 19:20

Belt Leather Detailing Pt. 1 | 19:23

Belt Leather Detailing Pt. 2 | 19:34

Hanging Waist Armors Modeling | 18:07

Hanging Waist Armors Detailing | 18:42

Finalizing Hanging Waist Armors | 18:42

Side Armors Modeling and Detailing | 20:03

Waist Armors Detailing and Refining | 19:06

Waist Armors Finalizing Details | 19:14

Pants Sculpting and References | 20:57

Boots Sculpting | 23:05

Pants and Boots Detailing | 20:49

Boot Armor Shin And Knee Sculpting | 19:20

Boot Armor Detailing Pt. 1 | 19:34

Boot Armor Detailing Pt. 2 | 21:06

Boot Armors Background Details | 18:35

Boot Armors Shin Details | 18:48

Boot Foot Armor Modeling Pt. 1 | 20:54

Boot Foot Armor Modeling Pt. 2 | 18:21

Boot Foot Armor Modeling Pt. 3| 14:39

Boot Foot Armor Detailing Pt. 1 | 17:56

Boot Foot Armor Detailing Pt. 2 | 14:57

Boot Foot Armor Detailing Pt. 3 | 20:28

Boot Foot Armor Detailing Pt. 4 | 14:22

Bootstrap Modeling Pt. 1 | 20:34

Bootstrap Modeling Pt. 2 | 17:24

Finishing Details | 28:51

Character Face Retopology | 26:50

Character Head Retopology | 32:45

Head to Shoulders Retopology | 34:43

Arms Retopology Pt. 1 | 20:09

Arms Retopology Pt. 2 | 14:24

Arms Retopology Pt. 3 | 14:24

Hands Retopology | 27:36

Finalizing Face and Arms Retopology Pt. 1 | 19:07

Finalizing Face and Arms Retopology Pt. 2 | 16:46

Shoulder Armors and Torso Strap Retopology Pt. 1 | 20:00

Shoulder Armors and Torso Strap Retopology Pt. 2 | 13:34

Torso Strap And Forearm Retopology Pt. 1 | 17:17

Torso Strap And Forearm Retopology Pt. 2 | 17:04

Forearm Armor Retopology Pt. 1 | 07:22

Forearm Armor Retopology Pt. 2 | 28:47

Forearm Leathers Retopology Pt. 1 | 21:27

Forearm Leathers Retopology Pt. 2 | 16:05

Waist Belts Retopology Pt. 1 | 19:27

Waist Belts Retopology Pt. 2 | 13:41

Waist Belt and Elements Retopology | 45:07

Waist Hanging Armor and Boots Retopology Pt. 1 | 19:23

Waist Hanging Armor and Boots Retopology Pt. 2 | 11:30

Boot Armors Retopology | 20:47

Boots Retopology | 34:51

Pants Retopology | 18:49

Face Elements: Eyes Retopology | 45:22

Teeth Retopology and Clean Up | 29:47

Character Body UV Unwrap Pt. 1 | 19:53

Character Body UV Unwrap Pt. 2 | 18:34

Character Body and Elements UV Unwrap | 18:11

Torso Armors UV Unwrap Pt. 1 | 18:10

Torso Armors UV Unwrap Pt. 2 | 21:48

Torso Straps and Buckles UV Unwrap | 08:49

Leg Armors UV Unwrap | 36:06

Organize for Bake Pt. 1 | 35:21

Organize for Bake Pt. 2 | 30:50

Boot Armor and Character Body | 25:52

Forearm Leather and Hangwaist Armors | 28:33

Waist And Leg Armors | 23:54

Baking the Belt | 31:53

Baking the Belt Buckle and Boot | 32:47

Final Normal Maps Body | 26:51

Baking the Mouth and Body Together Pt. 1 | 29:25

Baking the Mouth and Body Together Pt. 2 | 20:09

Finalizing the Character Skin | 34:24

Eyes and Skin | 19:18

Skin and Head Elements | 26:30

Shoulder Guard | 31:17

Forearm Armors | 38:12

Torso and Waist Armors | 31:54

Belt Armors | 10:28

Leg Metals and Leather Pt. 1 | 25:27

Leg Metals and Leather Pt. 2 | 14:38

Fabric and Texture Refinement Pt. 1 | 21:26

Fabric and Texture Refinement Pt. 2 | 26:52

Texture Refinements | 26:46

Character Body | 14:45

Leg Armors | 14:30

Torso Armors | 14:10

Rendering Hairs Pt. 1 | 20:32

Rendering Hairs Pt. 2 | 25:44

Hair Cards Creation Pt. 1 | 22:23

Hair Cards Creation Pt. 2 | 15:37

Populating the Head with Hairs | 30:28

Finalizing Hair and Textures Pt. 1 | 27:41

Finalizing Hair and Textures Pt. 2 | 21:17

Quick Rig and Pose | 33:59

Lighting, Rendering and Presentation Pt. 1 | 28:32

Lighting, Rendering and Presentation Pt. 2 | 19:31

Animation and Video Editing | 21:14

Recap| 09:25

Tips | 11:00

Introduction | 01:45

Concept in Blender | 25:47

Body and Clothing Concept | 19:46

Finalizing Concept | 18:53

Character Body Blockout | 19:16

Sculpting Head | 19:07

Head 2 | 16:05

Sculpting Torso & Legs Pt. 1 | 22:12

Sculpting Torso & Legs Pt. 2 | 16:46

Detailing the Head | 16:12

Detailing the Upper Torso | 16:18

Detailing the Lower Torso | 18:04

Detailing the Upper Deer Body | 17:33

Detailing the Mid Deer Body | 19:06

Detailing the Lower Deer Body | 19:13

High Poly Base Review and Refinement | 17:17

Chest | 20:50

Forearm Pt. 1 | 16:53

Forearm Pt. 2 | 19:19

Straps and Waist | 16:37

Waist Leaves | 16:01

Waist Cloths | 19:55

Clothes Fitting | 16:40

Waist and Back | 15:14

Back Leaves | 16:29

Back Metals | 21:09

Character High Poly Review | 20:27

Weapon Build: Spear | 20:30

Weapon Build: Vines | 21:06

Weapon Build: Finishing Touches | 18:09

Introduction | 23:01

Antlers Pt. 1 | 23:19

Antlers Pt. 2 | 23:29

Face | 17:56

Head and Mouth | 21:09

Finishing the Head | 24:01

Ears | 27:55

Upper Torso | 26:44

Hands Pt. 1 | 19:38

Hands Pt. 2 | 24:15

Hands Pt. 3 | 21:46

Lower Torso | 19:15

Deer Body | 18:18

Deer Back Legs | 20:03

Armors Torso | 28:52

Armors Waist | 19:31

Armor Back Leaves Pt. 1 | 19:57

Armor Back Leaves Pt. 2 | 22:11

Head Piece and Spear | 21:07

Character Body | 36:12

Upper Torso | 21:01

Lower Torso | 22:58

Deer Back | 19:21

Asset Naming Conventions | 26:44

Introduction to Substance Painter | 20:05

Armors Torso | 26:46

Armors Lower Body | 26:53

Character Body | 20:09

Body Metals | 30:20

Head Attributes | 24:00

Body Fur Details | 27:40

Fixing Seams | 22:18

Substance Painter Textures in Blender Setup | 18:43

Hair Strands Setup | 21:02

Hair Build | 18:53

Hair Build Textures | 21:30

Hair Build Deer Body | 21:04

Hair Build Finalizing | 18:31

Setup | 25:44

Posing | 27:23

Final Animation 360 | 00:25

Final Animation | 00:22

Last Words | 00:39