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Unity 2D and C# Game Developer Course

Learn how to develop games using Unity and C# with this project-based course!
9.5 hours of video learning material
Certificate of completion
5 downloadable resources
What you'll learn:
How to use Unity and its elements
How to work with C#
To create 5 different projects
The principles of video game mechanics
How to find and create assets for your games
Who this course is for:
Anyone who wants to learn to develop games - no experience needed!
Game developers/designers who want to learn new styles
Anybody with an interest in games development in Unity

What our customers say about this course

Aria P.
Comprehensive explanations at the same time very light and understandable
Joan G.
Amazing!
Abdul L.
good tutor

Curriculum for Unity 2D and C# Game Developer Course

22.5 hours of valuable material

5 sections • 64 lectures • 22h 31m total length
The Beginning
22 lectures • 5hr 3min
Introduction • 02:32
Download and Install Pt. 1 • 02:33
Download and Install Pt. 2 • 03:29
General Overview and First Unity Project • 10:07
Creating your First Script • 11:40
Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab) • 11:29
Prefabs and Materials Opacity • 07:27
Basic UI Creation(Canvas) • 14:31
Variables • 09:10
Time and Randomness • 09:03
The If Statement Pt. 1 • 12:20
The If Statement Pt. 2 • 05:30
The For Loop Pt. 1 • 20:01
The For Loop Pt. 2 • 21:53
Lists and Arrays - Basic Introduction • 08:55
List and Arrays - Practice Pt. 1 • 31:17
List and Arrays - Practice Pt. 2 • 11:20
Polishing Pt. 1 • 17:08
Polishing Pt. 2 • 24:24
Polishing Pt. 3 • 16:10
Wrapping Up • 49:13
Importing a Project in Unity • 02:33
The Basics
6 lectures • 2hr 11min
Transform.position VS Transfom.localPosition and Translate • 20:35
Rotations • 12:48
Input (Mouse and Keyboard) • 25:27
Pong Game Pt. 1 • 26:18
Pong Game Pt. 2 • 18:49
Pong Game Pt. 3 • 26:38
Rigidbody 2D - Platformer Creator Kit
29 lectures • 13hr 7min
Project Introduction, Assets Creation and Assets Scavenings • 20:43
RigidBody 2D First Touch • 15:27
RigidBody Tests • 26:50
Animation Sprite Sequence to a RigidBody 2D Character • 27:37
Refining Movement • 18:28
Rigging and Skinning Pt. 1 • 28:01
Rigging and Skinning Pt. 2 • 27:18
Animating the Rigged Character • 24:54
Enemy Behavior • 28:44
Interlude – Physics Pt. 1 • 25:52
Interlude – Physics Pt. 2 • 29:52
Enemy Behavior Refinement Pt. 1 • 28:12
Enemy Behavior Refinement Pt. 2 • 16:56
Enemy Behavior Refinement Pt. 3 • 14:27
Enemy Behavior Refinement Pt. 4 • 28:40
Enemy Behavior Refinement Pt. 5 • 06:00
Enemy Behavior Refinement Pt. 6 • 34:42
Environment Introduction • 28:32
Intervention - Fixing Movement • 14:40
Environment Revised • 36:58
Camera • 15:13
Shooting Pt. 1 • 31:51
Shooting Pt. 2 • 13:12
Effects • 41:52
Welcome to the Course + UI Overview • 19:38
Damage Preconfiguration • 37:53
Damage System • 39:46
Wrapping Up Pt. 1 • 37:49
Wrapping Up Pt. 2 • 53:43
Wrapping Up Pt. 3 • 32:33
Card Game (Advanced Loops)
3 lectures • 1hr 13min
Card Game Pt. 1 • 22:01
Card Game Pt. 2 • 18:50
Card Game Pt. 3 • 32:18
Mobile Devices - Introduction to Touches
4 lectures • 58min
Unity Remote Requirements • 11:24
Mobile Input Structure and Touches Investigation • 26:27
Final Part (Staying in Touch) • 19:45
Last Words • 00:32

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