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How to Set Your Brush to Sculpting in Blender

You can give your models stunning and advanced shapes through “Sculpting” thanks to Blender, which can offer you this mode to start practicing and creating all those things you have in mind. First, however, you must know how to set one of the most essential things in your workspace before transforming your models. Are you prepared to set your brush?

Let’s jump into the sculpting workspace by going up to the top of your screen board, looking at all your options, and clicking on the Sculpting one.

Image 63.1

You can also switch to Sculpting Mode, such as changing to Edit or Solid Modes: by going to the dropdown option at the upper left-hand corner, just below the principal panel, clicking, and choosing the mode you prefer.

Image 63.2

Once there, notice that your whole workspace has wholly changed. Now your cursor has become a brush, and all the tools from the toolbar are different.

Image 63.3

But let's focus first on the blue circle under your cursor, that is the brush indicating where your strokes will be placed and how large they will be. You can change the value of the size by going to the Radius option right up of your viewport, and remember: if you increase the value of pixels, your brush will be bigger; if you decrease it, then it will be smaller.

Note: you can also press F on your keyboard and drag in or out to adjust your brush size.

Moreover, you can set the strength of the brush by going to the slider next to the Radius slider option. Thus, when you pull it up, you will notice the effect on the model will be sharp, but when you click and drag it down, you will barely see a chance on the surface.

Image 63.4

Note: You can also change it via the Hotkey ( [ ) on your keyboard, then pressing Shift + F and dragging in or out. The strength will be represented visually by the smooth black radius.

Image 63.5

By default, when you click on your model to start sculpting it, you're pulling out the strokes you are choosing, but if you want to change direction to negative values, which means creating gaps and cutting into the Mesh, you must simply press Ctrl on your keyboard to push those vertices down.

Note: You can also set this option manually by going just next to the Strength option and clicking on the plus or minus icon.

Image 63.6

And finally, if you want to smooth on the fly your model quickly, you just need to press Shift, click and drag over your mesh until you feel comfortable with the result.

Alright! These are the main settings you need to know about your brush before sculpting. Easy, right?

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