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How To Build Furniture in Blender

What is a home without any furniture? An empty and cold space in which you might feel completely alone. Well, you don’t want that, even if you’re creating a 3D house. Decorative elements are essential to building an indoor space, and also will become your modeling from beginner to expert. So, here is how to build furniture in Blender.

Table of Contents

Cabinet

A medium-sized cabinet is perfect for placing in a hallway or living room. Press Shift + A, select the Mesh option, and pick a Cube. Remember to press Tab to change to Edit Mode and transform the object. Use the Wireframe view to view how your model varies according to the measurements of your walls and other objects you have already done in your 3D indoor space.

Note: If you’re using the scale tool and want to move it on a specific axis (For example, the X axis by pressing S + X), and you cannot see any change, it is because you are scaling by individual origins. To solve this, you need to go to the pinup panel above on your screen and select Median Point.

Image 40.1

Now you can return to Solid Mode. Let’s create a cabinet with three spaces. So, use the Loop Cut and scroll up your mouse wheel to make two cuts. Then use the Insert tool and press I again to create individual inserts in every face, and finally, extrude back to complete the three holes.

Image 40.2

You can leave it like this, but if you are looking for a more complex cabinet, remember to add some details, such as doors or shelves.

For building the door's cabinet, you can use the same trick you have used with the entrance door. And to create the tiles, press Shift + A, select the Mesh Option, and pick the Cube. Then, go to Edit Mode, scale it by pressing S, and Adjust it to the size you want.

Image 40.3

You can continue adding as many details as you want. For example, create a Loop cut to make a slightly wider tabletop or smooth the cabinet’s edges with the Bevel tool.

Sofa

Let's continue with a must-have piece in every living room. That’s right! The sofa. As usual, let’s start with a basic mesh cube. Then, go to the Front Orthographic view by pressing 1, and set the Wireframe view to observe what you’re editing.

Now, scale it to a proper size according to your 3D indoor space measurements to create a rectangle. Then, add loop cuts according to the width you want:

  • Two corresponding to the thinnest part of the rectangle (they will be the sofa arms).
  • One that goes the length of the figure. (It is going to be the seat backrest).
  • One in the middle of the figure just on the X-axis orientation (That will give the guideline for creating the seat).
Image 40.4

Delete the top and frontal side to make the first sofa shape, and to fill those gaps in the middle of your figure, use the fill tool following the steps below:

  1.  In Wireframe view, select the Extrude Tool and the Option “Extrude a face” and create a face.
  2. Select the border that will create the backrest of your sofa.
  3. Extrude to the size at which you left the sofa bordel
  4. Press F to fill all the holes you have.
Image 40.5

You can spend more time improving your sofa. For example, you can smooth it, add cushions, or use the Bevel tool. Good luck!

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